So far my most popular post has been related to soloing raids – something I’ve mostly done for mounts.
However that post has a problem – it assumes that you’ve done the encounters at the level they were intended for and thus know the mechanics which can be ignored. And those which can’t.
Soloing raids in more details
An awesome item drops in the world! What shall you do with it? Should you vendor it? Looks valuable, someone may want it! You could shout out in /trade; you could also use the auction house.
… but how much to charge?
…the one with flapping fin
I’m in an unusual situation; somewhere I’ve never been in all the years I’ve been playing World of Warcraft. My thoughts of late have been along the lines of:
“What’s the point?”
“Why am I logging in?”
“What other games can replace WoW?”
Whilst other expansions have definitely had their down points – often during the content gaps at the end of expansions – Battle for Azeroth has me looking at the game for the first time and going “Why am I doing this?“.
Posted in Beta, Legion, PvP
Professions have been in WoW since the start of the game and the system which they’re based on – gather things to make an item, perhaps gaining a skill up in the process, thus being able to make more complex things – hasn’t really changed that much over WoW’s history.
Of late I’ve been pondering if professions should be removed from WoW.
In Legion casual Player vs Player content has changed a bit from previous expansions.
[See Master Post]
When it comes to soloing raid instances for mounts and mount collecting in general, the classes you use makes difference.
Note: as of the profession changes which Battle for Azeroth brought in, the Darkmoon Faire profession quests only give a +5 skill up to the base vanilla skill, which makes the DMF profession quests worthless now.
See Battle.Net known issue: Darkmoon Faire Profession Quest did not Provide Skill Points
Darkmoon Faire for +5 to professions!