I have a lot of alts. And this has meant a lot of garrisons. Which means a lot of time eaten up by the running of the garrisons.
But how much time is eaten? And will it mean taking a close look at how I run my garrisons?
The best way to handle this will be to do a Time study – the time part being from Time and Motion.
See below for the detailed timings
Right now I’m currently spending around half an hour a day doing nothing but garrison management across the seven characters who have a garrison.
And its only going to get worse – I still have another four characters to start on their journey to Draenor. I’m not sure I’d like to spend around 40 minutes a day on nothing but garrisons!
This reminds me of when I had a similar number of farms. Each farm would take around 5 minutes to harvest and replant; lots of materials, but at least the majority of it could be mailed around – the only exception being the motes of harmony.
I ended up only doing the farms on weekends – the freeing up of the need to log into alts every day really helped give me more time on other characters, especially as I have relatively limited play time.
With garrisons it feels like if you do professions you have to run the garrison every day, especially since most of my alts don’t have level 2 profession buildings. This is thanks to being below level 96 and not having the building freebie books from completing outpost quest lines thanks to how they’ve been leveled so far. This means they must log in every day to make use of the 7 available work orders.
Whilst the storehouse could improve this to once every other day, you’d still have to log in to do the daily profession cooldown. Fortunately the profession changes currently on the 6.1 combined with the removal of cost for placing and upgrading the lumbermill may help here.
There are still the benefits of missions to consider – 615 / 630 / 645 items to use at level 100, XP whilst leveling, raid missions, etc – which is an added incentive to log into alts every day. However just doing follower missions doesn’t take too long to do.
Making the 615 / 630 / 645 items BoA – something which I think may have been mentioned as coming in 6.1 – may help a bit here. At level 100, the missions which reward character XP stop spawning. What would be lovely is to have those continue to spawn at level 100, but reward you with a BoA item to grant XP to a level 91+ character of your choice.
The time taken doesn’t include the daily apexis crystal quest – that’ll add quite a bit more time per character. I think that once I’ve gotten the achievement Master of Apexis for collecting 100,000 apexis crystals – it gives you a nice monument in your garrison – I’ll pull back from doing the daily.
… outside of getting the 5,000 needed per-alt for the legendary and the 3,000 I need a week on my main for bonus rolls anyway!
|Logging into the game||0:50||I think my ArkInventory rules are becoming sentient & are judging me…
May be time to simplify them!
|Handle missions||0:40||This is for finishing 5 missions and starting another 6; it is only with Master Plan that I could do them this quickly|
|Handling profession buildings||1:00||This is the time for handling a single profession; roughly speaking you can add the profession time given to the total to give you a figure for two professions. Most of the time is taken up in moving from the garrison mission table to the profession buildings, going via the garrison cache.
The use of Bulkie to start off all the work orders does speed things up here; having the “Schedule all” in 6.1 is a lovely change.
The cooldowns section is to make BoP profession crafting materials and to also make a recipe token; it’ll be reduced for alts who know all of the recipes
|Handling work orders||0:10|
|Herb Garden||1:35||This is in a level 3 herb garden and includes picking all herbs, killing any mobs which spawn and handling the work orders|
|Mine||3:40||This is in a level 3 mine. It was done with both Miner’s coffee and Preserved Mining Pick buffs
Traveling around the mine to get the mine carts – which are an excellent source of primal spirits – only takes 2 minutes to do. Mining the nodes as well almost doubles that time.
… and its not like we have a shortage of ore right now either! However primal spirits, that’s another matter. I was using them to buy savage blood, but given the changes on the 6.1 PTR that’s something I’m going to stop doing for now.
|Travel + mine carts||2:00|
So what does this mean? Well, to handle an alt with a single profession who I login, handle missions and their profession will take a total of 2½ minutes to do. Throw another profession into the mix and you’re looking at almost 3 minutes.
Whilst this doesn’t sound like much, it doesn’t take many alts before this adds up. For example if you have five alts you’ll spend around a quarter of an hour just handling their missions, work orders and professions.
Plus it does become somewhat monotonous to log in, handle missions, run around the garrison poking the profession buildings, hearth to the mission table (saves ~5s) and then move to the next alt!
|Character||Level||Crafting Professions||Time taken|
|My main is running his mine and herb garden to get more work orders since they’ve got a chance for Elemental Runes to drop from them.
This includes the time taken to handle mission salvage at around 3 minutes – have to work out which parts to send to the auction house, which to vendor and which to send for disenchanting.
It includes a minute to handle the Barn and Dwarven Bunker.
|Includes missions salvage at 3 minutes and another minute for handling the Barn, Lumbermill and Dwarven Bunker.
I’ve not included any handling of follower upgrades