Since 6.2 hit I’ve not been running many old raids for mounts – there is just too much to do! The work in Tanaan is coming to an end however; soon I’ll be back with the mount farming posts.
One of the new things added in 6.2 were Mythic dungeons. I’ve been having lots of fun running those with a group of friends – it has been refreshing to run instances at level which have a challenge. Where crowd control is required.
… to the point where the frogs are being frozen. We may be getting a bit CC happy!
Good & clear communication is also required.
*cough*
But that fun is not the reason for this post. No, its what happened after we’d finished mythic Everbloom. Its likely the following works all the other difficulties of Everbloom.
Note: all images below have links to the full resolution versions
This is the view at the end of the Everbloom once you’ve defeated Yalnu – you stopped it from attacking Stormwind!
Two of our party then discovered there are invisible walls stopping you from going too far from the piece of land you zone into to fight Yalnu – they actually dropped to their deaths!
So I decided to have some fun with the Shaman spell Far sight and found that quite a lot of Stormwind was present.
I had a nice explore around the Throne room, the ruins of the park and then discovered that not everything was there!
There are large parts of the northern part of Stormwind missing – there should be a lake and portals all over the place here
Go far enough north and you hit the edge of the world, with the terrain cruelly cut short!
I quickly realized that I was getting a rare glimpse behind the curtain of WoW.
The Stormwind lighthouse is present and working, although the same can’t be said for the rest of the Harbour!
But the view away from Stormwind gets very strange and its really clear that I’m looking at things players weren’t intended to see.
The view of out of Stormwind’s gates must be strange, with no trees for Elwynn Forest. Or buildings for Goldshire.
Looking south, we can see that there is some of Westfall present.
But it doesn’t take long before we hit the edge of the world again.
Following the edge above, we come to the corner of this part of Westfall
Moving some more, we can see the edge of the sea were it meets the grey goo of nothingness.

The edge of the sea, with what looks like piles holding back the grey goo.
But what’s that land in the distance?
Turns out we can go acrosss the grey nothingness to that landmass in the distance.
And whilst there is some strangeness around the edges – fairly sure these trees aren’t doing so well in the grey goo!
We’ve managed to reach the Gorgrond part of the Everbloom!
So what are we actually looking at here?
Well, this is a nice glimpse at how an instance like The Everbloom is put together by Blizzard.
We’ve got the Gorgrond side to the Everbloom – which has its own unique layout, not found outside of the instance. This is set up on part of the instance map.
Then we have the Stormwind specific part, which is reached by a portal after you’ve defeated Archmage Sol. The other end of the portal has a corresponding portal above the south side of Stormwind.
Which is a portal you can see outside the instance above the live Stormwind in game today.
For the Stormwind part of the Everbloom I think they basically wanted the look out into Stormwind so decided to reuse the assets.
So they added the portal & other parts needed for the Everbloom to the real Stormwind map.
And then in the Everbloom instance, they spawned an entire basic Stormwind map. Which as the pictures below shows, goes quite some distance away from Stormwind itself.
They didn’t spawn any of the special parts – like the Harbour, portals, trees in Elwynn, etc – but had enough so that when an Alliance player looked out at Stormwind, they’d get the feeling they were really there.
I forgot to comment the other day, but this was a cool post.
Although there is one thing that I could use…a reason WHY Everbloom ends in Stormwind. I guess I missed it in the quest text or the game dialogue (since everyone rushes through the place) but I have no idea why we end up back in Stormwind.
Thanks! I had a fun few hours poking around the place with farsight.
As to why Stormwind, according to this wowpedia article we can thank the Kirin Tor for that. It’s the portal they came through to Draenor from Azeroth.
The Primal denizens of Draenor are trying to break through to infest a world where they’d not have to fight the breakers.
I’ve seen comments from Horde players that they’d rather help the Primals destroy Stormwind, but that’s a rather short sighted view given the Primals would end up taking over all of Azeroth!